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 no more heroes walkthrough

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PostSubject: no more heroes walkthrough   Sun Feb 24, 2008 10:27 pm

Introduction

In a sense, No More Heroes is the quintessence of Japanese geekdom. The concept basically materializes every fanatical anime nerd's fantasy and transforms it into a video game that combines pure-bred action with the panache of a Quentin Tarantino movie. Every element of the game gets exaggerated and pushed into the realm of absurdity...in a good way.

Meet Travis Touchdown, a spunky dude with a Beam Katana, cool sunglasses and a freaky obsession with Japanese anime and wrestling. He is currently on a mission: to climb the ranks of the United Assassin Association (UAA) and become number one. Surely such a death wish can be no normal dream of a broke and single otaku. Alas, Mr. Touchdown is by no means limited within the definition of normal. After all, he's got bills to pay and a growing anime collection to foster.

One hundred percent UAA approved, the No More Heroes IGN Guide will show you how to make bank, assassinate assassins, and most importantly, make yourself appear less nerdy.

In this No More Heroes strategy guide, you'll find:

BASICS // A newbie assassin's got to start somewhere, so look here for guidance.
WALKTHROUGH // Detailed strategies through all 10 ranking matches.
SIDE JOBS // Short on cash? No problem; we list all the gigs that will help you get the dough.
SECRETS // We'd have to kill you if we told you...
Guide by: Stephanie Lee
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:27 pm

At its core, the gameplay is centralized around ridiculous blood-spewing and a relatively simple combat system that provides more depth than the rapid yet mechanical pressing of a single button. First, press the A button to slash once; press it multiple times to break out in a multi-hit combination that can be strung together with melee attacks controlled by the B button. Melee attacks hardly deal any damage, but their purpose was intended for dizzying opponents (made apparent by the ring of stars above their head) and opening up the opportunity to seize them in a fierce wrestling move. The added melee attack also interrupts certain charged attacks, especially those initiated by Beam Katana-wielding foes. Both of these attacks can be charged by pressing and holding their corresponding buttons to unleash devastating variations.

While button-mashing can go a long way in this game, you will quickly discover that mashing by itself will only end miserably for you. You can perform rolling maneuvers by pressing the control pad on the Wiimote in conjunction with having someone Z-targeted. Travis blocks most frontal assaults in this defensive stance. Notice the emphasis on most—there are many special attacks that can penetrate this guard, in which case evasion is your safety net.

High/Low Stance
Don't underestimate the high and low stances. These two stances provide some tactical flexibility. Enemies block your attacks in either one of these stances; if they guard high, attack low, and vice versa. Mastery of this mechanic gives you a bigger advantage than you can imagine.

Wrestling Moves
If you're wondering, there is no specific sequence of buttons to press in order to execute wrestling moves. For the most part, the moves are entirely arbitrary. When you grab someone by pressing B and follow the movement combinations on-screen, Travis will grapple his opponent and pin him to the floor; this sometimes ends with his Katana impaling the victim, but most of the time an additional final blow performed by pressing A on a downed target will finish the deed. Bosses won't easily succumb to such close contact, but many bosses can be grappled and receive major damage as consequence. When you see a boss' defense start to weaken, sneak in a charged melee attack for a good chance of dazing him or her.

Dark Side Mode

Travis' special attack, the Dark Side Mode adds a new dimension to the whole idea of wanton manslaughtering. Upon completion of each death blow, a single row of slots spins at the bottom of the screen. If you get three of the same icon, you activate a certain Dark Side Mode specific to those icons and can go wreak havoc upon your nemeses. This short-lived effect sticks until the tiger at the top right of the screen reaches its goal on the left. There are five Dark Side attacks, and they are as follows:



Strawberry on the Shortcake
Every slash becomes an instant kill and jumps straight to a death blow.
Strawberry on the Shortcake
Every slash becomes an instant kill and jumps straight to a death blow.
Blueberry Cheese Brownie
Focus enemies within the crosshair and press A to launch a projectile that kills them instantly.
Cranberry Chocolate Sundae
Follow the button presses above Travis' head to pull off horrifying mutilations.
Anarchy of the Galaxy
Whenever you get this, a lucky 7 symbol appears at the bottom right of the screen. Press the "-" button to annihilate everything within the vicinity. Unfortunately, this has little effect on bosses.
This is the end! (Cherry)
Everything slows down like molasses.

Quick Slide
An indispensable skill that you must put to good use as soon as the first boss encounter. This slide technique positions Travis beside his target and allows him to strike him or her in a frenzied state, dishing out tons of damage. Z-target the enemy and double tap left or right on the control stick (or tilt and hold it) as the enemy dumps his or her combo attacks on you. When performed correctly, the screen turns dark with the target usually in a confused state and Travis crouched at the ready at the target's vulnerable side. With some practice, you will be an unstoppable combo monster.

Super Death Blow
As your enemy's health tilts on the verge of expiration, you bring up an arrow on-screen that ends up pointing in a certain direction. Flick the Wiimote in that direction to deliver a juicy killing blow. This is a death blow. A Super death blow then is one finisher that has the potential to neutralize several enemies at once, but under two conditions for optimum efficiency. One, the arrow must be pointing to the left, to the right or sometimes down. Against a single target the energy invested in this move is very wasteful, so reserve this technique for clusters of enemies. With these two conditions satisfied, perform a normal death blow on a single target, but as you follow the arrow on the screen during the slow motion sequence shake the Wiimote to magnify the ferocity of the attack, thereby imbuing Travis with enough energy to decapitate several enemies at once.

Quick Recovery
Press the A or B button before falling to the ground to quickly get back up instead of laying there like a log and taking in extra damage from bastards hitting downed men.

To Be Invincible
Getting hit sucks. If you perform a defensive rolling maneuver at the right time by pressing a directional button on the control pad while Z-targeting, you will be granted momentary invincibility to all damage. This includes, but not limited to, the ubiquitous shockwave attacks that many of the bosses love to use.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:28 pm

Lovikov's Balls


Hidden and strewn throughout Santa Destroy are these orange-glowing balls called Lovikov's Balls. You can purchase the Accelerator from Naomi's Lab when it opens up to reveal the locations of every Lovikov ball (shown as orange dots on the mini-map). Collect seven of these and bring them to Gold Town (when it opens up). Lovikov will teach you a technique of your choice. We highly recommend getting Memory of Child as soon as humanly possible.

Memory of Three Displays the position of enemies on the mini-map.
Memory of Demon Allows a "jumping slash" to be performed by shaking the Nunchuk.
Memory of Child Allows a "dash" to be performed by pressing the B Button.
Memory of Woman Extends Dark Side Mode time limit.
Memory of Mask Increases the range of your "grab."
Memory of Tattoo Earn bonuses based on your rank.
Memory of White Allows a "jumping down attack" to be performed.

Train at Thunder Ryu
When it becomes available, spend your extra hard-earned money training to improve your strength and vitality. They could mean the difference in boss fights.

Health/Battery Life
The two most essential components for a healthy assassin. While you can replenish health by breaking open purple-glowing boxes and consuming the pizza within, you should save them exclusively for emergencies in the case of boss fights. There's no other way to restore health. In contrast, you can manually recharge the Katana's battery life by pressing 1 and shaking the Wiimote (we're not even going to allude to a perverted joke) to regain battery life. A Beam Katana without any battery powering it is just a long metal rod that can't do jack beans. This means blocking, attacking and any such moves simply disappear with the battery life. Keeping it charged is tantamount to survival.

Explore the city!
Don't be single-mindedly driven to rise in rank and ignore the rest of the neat things the quaint city of Santa Destroy has to offer. Want more swag to strut around in? Visit Area 51 to purchase more clothes and accessories (which, by the way, have no bearing on stat determination whatsoever). Want more to do at Travis' pad? Purchase some videos at Beef Head. And of course, be sure to purchase weapon upgrades from Naomi whenever you can afford it, although it is entirely possible to beat the game without them.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:29 pm

Rank 10 Match


Guide Travis Touchdown down his motel steps to initiate an amusing introductory sequence.

Blood is spilled in true Kill Bill fashion as Travis Touchdown recklessly charges the humble abode of the 10th ranked assassin, Death Metal. You alone decide whether you want to go through with a tutorial at this time to help ease you into the battling style of No More Heroes. The combat system itself is intrinsically simple, but there are a number of things to take into consideration. You can read more about advanced moves and tips in the Basics section if you wish.

Once you've tested the waters, it's time to kick some butt. You begin in the mansion's entrance hall with a pair of black-suited hooligans appearing on cue. What Death Metal's goons lack in raw power or fighting technique, they make up for in sheer numbers. Don't catch yourself with a drained battery and/or surrounded by these guys.



Following the brief welcome party, the doors above open up, exposing more of the mansion to your carnage. You will find a chest filled with money around the corner; smash it open with a kick by pressing B. The room ahead seals you in to fight against some enemies, so naturally you'd have to fight your way out. After tearing them up, the other half of the corridor becomes available for exploration.


Rank 10 Match (cont.)


You'll come upon your first Trading Card No. No. 001 inside a chest. The adjacent room features a sizable gathering of baddies, so be sure to recharge the Beam Katana beforehand and use the high charged attack when you're certain you can take out multiple enemies at once. Run away at the first opportunity to recharge the battery and above all, avoid mashing the attack button—it will only lead to hurtin'. Travis is most vulnerable to attacks in the midst of his own combos. Trading Card No. 002 sits within a chest near the desk. There's also a pizza slice nearby for health restorative purposes if needed.



Return to the grand entrance hall, eliminating all the enemies on your way, and through the newly opened area on the ground floor. Proceed through the hall, fighting your way to the star insignia on the ground. Be wary of the Beam Katana-wielding enemies, as they are more formidable than the others. Step into the exclamation point that appears to kill more baddies in a new room. You will find Trading Card No. 003 within the room and Trading Card No. 004 outside once the gate opens.

Outside, proceed along the pathway, past a couple of gunmen, to the last sanctuary before your fateful encounter with tenth most dangerous assassin. Here, you will find Trading Card No. 005, a save point denoted by the large "S", a wrestling mask, and an exclamation icon, which is the trigger to initiate the cinematic sequence before the actual fight with Death Metal.



BOSS Rank 10th Assassin : : Death Metal

Death Metal is a little more roar than bite. Surprisingly, he leaves a lot more openings than what his gargantuan sword would seem to let on. While a direct hit appears to be more than enough to leave Travis' entrails splattered all over the finely waxed floor, it is not anything truly life-threatening. Nevertheless, the general rule of thumb is to take minimal damage. Take note that you have fail-safes in the form of a pizza slice and battery pack within the arena should you find yourself getting stuffed. Needless to say, reserve those for the most dire situations.


Rank 10 Match (cont.)


As always, keep him Z-targeted (this should be second nature by now). His arsenal of moves is rather limited and can become quite predictable. His basic attack pattern involves charging in, swinging widely a couple times or engulfing himself in a cyclone of frenzied cleaves. The girth of his sword does not hinder his mobility any whatsoever, as evidenced by his constant jumping. Dodge to the side with the control pad whenever he closes in for slash combos, and unleash a flurry of attacks of your own upon completion of his attacks.



Midway through the battle, two additional Death Metal clones join the fray, but fret not—they are frail. Remove them immediately and focus once again on the real Death Metal, who has learned a new technique: an intense shockwave that is emitted when his sword contacts the ground. Practice slipping to his side, where he is most vulnerable, when he attacks and clock in as many chain hits as possible before he switches to the defensive. Repeat this general strategy, and in no time at all, the 10th ranked slot should be yours.

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Being ranked 10 now means Travis can attempt to usurp the position of number 9, but unfortunately for him he discovers that with each attempt at attaining higher glory there is a steep entry fee to be paid. This simply means that he must go around Santa Destroy and accept odd jobs to make enough cash. This also means you get to freely explore the area for the very first time. For those hoping to see some semblance of Grand Theft Auto gameplay, you might be both disappointed and excited. Yeah, you really can't beat innocents to a bloody pulp and steal their cash. Sadface.

The first order of business should be to check out K-Entertainment, but you'll soon find out you need some kind of ticket before you're allowed any jobs there. The Job Center should now be open for business as well (indicated by the purple, blinking blip on the mini-map), so pay them a visit and do a couple of jobs. This is really no time to be picky.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:31 pm

Rank 9 Match




Once you've procured the appropriate amount of funds, drop it off at the ATM machine denoted by the yellow dollar sign blip. Afterwards, follow the roman numeral "IX" to the location of the next ranking battle.

The baseball junkies inside won't take too kindly to your barging in and will immediately be on the aggressive. If you make a left and venture down this corridor, you'll come across a Beam Katana-toting enemy guarding Trading Card No. 006. Neutralize all personnel here to raise the exit gate to the next area.



Fight your way to the opposite end, where an exclamation mark will warp you elsewhere. Here you participate in an interesting mini-game of sorts (much like Wii Baseball), in which you assume the position of batter with the Beam Katana as your bat. A long, single-file line of cocky pitchers snakes across the entirety of the corridor. The overriding goal here is to raise the gate at the very end. You will be tossed three balls, which you must hit by timing them well and swinging hard. If hit with enough power, the ball will sail across, toppling over every pitcher and causing the gate at the end to rattle open.


Rank 9 Match (cont.)


Claim Trading Card No. 007 from within the chest just beyond the gate and continue forth through two more exclamation points. Once again, you are forced to play their little batting game, except this time the ball travels at an even greater velocity than ever before. You basically have to start your swing as soon as the ball leaves the pitcher's hand.

Trading Card No. 008 and Trading Card No. 009 are up for grabs in the following two chests, the latter of which sits next to a rather dangerous group. After dealing with them, head toward the exclamation point that appears and continue down this long hallway. The hallway, as one would expect, teems with enemies, a couple of which near the end brandish Beam Katanas. As always, exercise more caution when fighting these particular enemies as they tend to be more resilient, more powerful and possess a few frightening attacks.



When the hallway clears, double doors open up, leading to Trading Card No. 010 and the doctor himself. Well, not quite yet. Save up, med up and read the wrestling note.

TIP : : Every "rest area" before the boss battle is a great place to fully restore Travis' health, as just popping in and out of the restroom respawns the pizza slice.

BOSS Rank 9th Assassin : : Dr. Peace



The baseball field provides a huge space in which to maneuver around. The ample room, however, immediately places you at a great disadvantage. The challenge in this fight lies mainly in trying to close the distance between you and the doctor, but once you do the fight—though a little tedious—becomes a cinch. The doctor specializes primarily in long-ranged combat and wields a powerful magnum that aids him well in this style of fighting.

Rank 9 Match (cont.)


To start off, Z-target him and start rolling from side-to-side to avoid his hard-hitting bullets and begin the slow trek toward him on the pitcher's mound. Even though Travis will automatically deflect the doctor's attacks, each bullet packs enough punch to shove Travis backwards and essentially hamper progression towards the boss. It is therefore crucial to keep rolling whenever you see bullet trails.



Occasionally, the doctor will pause and begin focusing his chakra (sorry, too much Naruto) as indicated by an ominous glow. At this time, you want to back off from attacking and start rolling and running sideways. Not only is he invincible during this downtime but it is also the precursor of his ultimate attack, which will send you miles away on impact. Avoid this at all costs!

All attacks aside, you want to get up in his face and slash whenever an opening presents itself. Tag him with four or five slashes tops before reverting to a defensive stance (i.e.- rolling to the side). Reason being is that he can quickly regain his composure and force you back a few feet in retaliation. Because this fight can potentially drag on for ages, keeping an eye on the battery of your Katana is key. There are brief windows during which you can recharge for about two or three seconds between his shooting and in the middle of his charging for his big attack.



As the doctor's last stand, he shoots Travis away. Press the button indicated on-screen to deliver the coup de grace to end his life.

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As rank 9, a new job opportunity opens up as well as several new locations to visit: Thunder Ryu building, Naomi's Lab and Area 51. The stipulated sum for the next rank match amounts to LB $200,000.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:32 pm

Rank 8 Match


The roman numeral "VIII" drops you off at the Santa Destroy High School, the realm of the much feared Shinobu. Well, we'll see for ourselves how tough she is soon. The school grounds are littered with delinquents who just don't any better than to attack the ninth most dangerous assassin (i.e. you). Destroy the kids in the front, collect your Trading Card No. 011 and proceed in to the deserted school hallways.



At least, they would be deserted if not for those crazy teenagers. Be sure to pick up Trading Card No. 012 before traipsing along the rest of the long hallway. Eventually you encounter pyromaniacs waving big, lit sticks around. The game plan here is to avoid getting whacked in the face, as contact will set Travis ablaze. All is not lost if he does happen to be lit on fire, as scattered throughout are fire extinguishers. Look on the mini-map for yellow arrows that denote the locations of the extinguishers. Stand over one and press A to snuff out the flames.



Continuing on, a rather mischievous brat activates the school's sprinkler system, causing the Beam Katana to short circuit. Acting as if a Beam Katana has been shoved rectally, Travis—with frightening speed—waddles through the soaking corridors. Guide him out of harm's way to the end of corridor and manually deactivate the sprinkler system.


Rank 8 Match (cont.)


A full charge of Katana batteries lies within a container nearby, so charge up and retrace your steps and mop up the insolent twits roaming the halls. The hallway leads into the gymnasium and into the heat of a free-for-all. The first batch of enemies should go down easily. The remaining two of the Beam Katana weapon type can cause mild difficulty if you let them. Kill them both and the gym exits will swing open.



Grab the Trading Card No. 014 from the chest and continue to a stairwell. If you search behind the stairwell, you'll very well find Trading Card No. 013. The chest on this floor contains Trading Card No. 015. You will receive another thoughtful phone call from Sylvia wishing you the best of luck (yeah, right).

Finish with your pre-battle routine here. After you are sure your progress has been saved, it's time to call out Shinobu for that match.

BOSS Rank 9th Assassin : : Shinobu

This bloodthirsty vixen really stings! Shinobu's small frame affords her incredible agility and quick recovery from your blows, so it'd be a very bad idea to mash the A button at any time during this fight (not that you should on any other occasion either). Slow and steady wins the race here. In addition, Shinobu can swat away most of your attempted attacks as if they were merely flies. Searching for an opening here becomes more crucial than ever.



Furthermore, success hinges on your ability to remain patient and retaliate only when you're certain it's safe to do so. If you manage to connect a few attacks, don't get greedy, or you will pay dearly. Immediately roll to the side and return to defense after one or two hits; evade her attacks and slash her only after she finishes. If you are good enough, you can seize her in a suplex move, but that requires precise timing as Shinobu's rapid recuperation makes it difficult to pull these off. You can attempt to daze her with a charged melee attack (hold down B) after she attacks or when she stumbles backwards from receiving particularly devastating blows from you. The timing for the suplex needs to be perfected before this becomes a viable strategy, however.


Rank 8 Match (cont.)


Shinobu does not attack constantly, but when she does you can expect a world of hurt. A few of her attacks are unblockable, such as her Sonic Sword attack if it connects. Watch her movements carefully and be ready to react accordingly when she charges or sheathes her sword. Toward the later end of her life meter, she implements two new attacks, both of which are quite destructive in their own right. When she surrounds herself in a white aura and yells "Die," she unleashes a good number of Sonic Sword projectiles. Again, when she sheathes her sword, be ready to run as far back away from her as possible. In true samurai fashion, she will unsheathe her sword with lightning speed in an attempt to trap you in a ridiculous multi-hit instakill combo. Needless to say, this is one attack you need to watch out for and, to the best of your ability, stay away from.

The pillars around the room of the battle arena also deliberately pose as obstructions at times and could force you to lose target of Shinobu. Keep yourself out in the open as much as possible to maximize the area of maneuvering room. The worst thing that you can possibly to do botch this fight is get stuck beside a pillar when she unleashes the stronger variation of the Sonic Sword attack. Just remember: stay on the move and play defensively.



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As per usual, Travis steps up the UAA ranking ladder after dethroning Shinobu. And as usual, the entry fee for the next fight increases in another increment of LB $50,000, bringing the grand total to LB $250,000. Luckily, some more profitable part-time work open up as well as a few new points of interest.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:33 pm

Rank 7 Match


The roman numeral "VII" situates itself at the entrance to the city's subway station. All is calm upon your first entry underground. Smash the crate ahead to pocket Trading Card No. 016 and continue through the turnstiles. Take the stairs down to Trading Card No. 017 and hop onboard the train.



En route to your destination via the moving train, you will have to progress through several cars occupied by tank top-wearing bums. The last car before the stop features one that carries a Katana. In such tight quarters it can be difficult to dodge his special attacks. However, a good trick is to press B which will interrupt his special attack.

After the pleasant train ride, grab the Trading Card No. 018 from the nearby chest and head up the non-barricaded stairs at the end. Nab Trading Card No. 019 and leave the station. You somehow wind up outside Bear Hug Film Studio, so proceed inside to be met by a fresh batch of enemy folk. These guys feel compelled to wear paper bags over their heads, but despite the oddity of this habit, they exhibit a slightly more refined killing sense than the previous hoodlums you've skewered before.



Be particularly wary of those carrying pistols or machetes. Those pistol guys come out more annoying than the usual bunch, but since they tend to run from you they can be herded into a corner and finished with relative ease. The last warehouse features a handful of Katana blokes that can present quite a challenge if not properly handled. The trick to dealing with the Katana guys is to start out with a low stance, charged Katana attack and slowly approach them. They will be drawn out one-by-one, so unleash the attack to shave off a chunk of health. Remember to constantly disrupt their specials with a melee attack and keep out of range of their frontal attacks.

Clear out this warehouse completely to receive the customary business call from Sylvia, at the end of which you are allowed to proceed to the save point and standard pre-battle setup.

Rank 7 Match (cont.)

BOSS Rank 7th Assassin : : Destroyman


This spandex-donning hunk of weirdo has been influenced perhaps a little too much by Megaman and completely loses himself in his own fantasy land. Boasting an amusing assortment of built-in gadgets, Destroyman juggles between a fair number of scripted special attacks, ranging from long-range attacks to short-range ones. Since Destroyman boldly announces each attack right before its execution, you can very easily forecast what his next attack would be.



His fighting repertoire consists of laser beams emanating from his crotch, sparks of electricity from his fists, and a superhuman punch that cracks open the earth, spreading out a harmful shockwave over a fixed diameter. The word "Destroy" precedes the name of every one of these attacks. A yellow, searing light dubbed Destroy Beam ripples from his shoulders; this can easily be repelled with a proper guard up. Destroy Spark involves him punching outward and sending out a continuous volts of electricity in front of him—simply move to the side to skirt this hazard. Destroy Palm (or something to that effect) is an attack that hurts only if you're caught within the resulting shockwave. Destroy Cannon looks very much like a hadouken style projectile that you must avoid right about when he finishes yelling "cannon."



There will be plenty of chances for retaliation and even a suplex in this fight against this superhero-wannabe. With maybe about a third of his life gone, Destroyman attempts to turn the tide of the battle in his favor by suspending himself near the ceiling and launching Destroy Cannons at you whilst in the air. Force him back down either by delivering a well-timed Destroy Cannon projectile back at him or busting up the correct control panel.

In the second phase of the battle of sorts, he tests out a new attack, one that is perhaps the most notable and dangerous of them all, Destroy Buster. During its pre-attack animation, orbs of blue light gather in the region of his unmentionables in preparation for this concentrated energy beam; at this time, you pretty much want to make sure there's enough room to the side of you because once the collected energy is released, the ensuing beam tears across the floor in an ongoing rampage lasting three or four seconds. Keep rolling or running to the side, or hide behind one of the fallen containers. Getting nicked by this attack will cut the health meter by nearly a third.



Aside from his spectacular and flashy displays Destroyman provides little more than comic relief. In no time at all, you will overthrow this deceitful twit and attain the 7th ranking. By now, you hopefully are already familiar with the UAA's standard procedures for ascension. Do some jobs, mosey about town, pay up, and kill.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:34 pm

Rank 6 Match


Both "VI" and Sylvia await your arrival at the Body Slam Beach. As always, the beginning half of the stage presents a slew of enemies for you to fight; this time in the form of well-equipped...beach soldiers. It seems some kind of military base has sectioned off parts of the beach, and the only way to move on is to, of course, kill everyone within sight. That includes those creepy guys that emerge from the sand.



Many of the enemies here and even the ones you'll be seeing a little later on have a proclivity to exploit their weapon's long-range abilities. In other words, a lot of them will have guns and will tend to run away. This might seem like a pain at first, but for some reason or another all the enemies here are also more prone to being dazed, making them a little easier to handle than first anticipated. As such, ensnaring them in a deadly suplex followed quickly by a ground finisher grants the greatest of ease in dealing with a majority of them. Just advance toward the attacking soldiers, blocking and circling around them (so as to minimize battery consumption from defending), and land a charged melee attack, which should almost always successfully daze them.

To proceed past the barbed wire fences, you must thoroughly purge the area of enemies, at which point you must cut through the barbed wire to move on. Later on, you'll enter dangerous territory rigged with a terrifying number of land mines. Land mines appear on your mini-map as yellow dots. If you roll over them, you will remain unharmed as the roll animation grants brief immunity to this damage.



Further down yet, enemies equipped with a rapid-firing weapon will attempt to slow you down, but as ranked 7 you'll have none of that. You can easily block the onslaught of bullets, but doing so drains the Katana's battery life. It's also possible to run to the side and avoid the initial barrage of bullets, which helps conserve the Katana's battery. Then, simply run up to these guys and lock them down with a suplex. Fortunately, a generous number of pizza slices will be dispersed throughout the beach if you find yourself receiving a little more damage than normally acceptable.

En route to the scheduled ranking match, you should also be able to pick up Trading Card No. 021 to Trading Card No. 025, all positioned out in the open. Before long, Sylvia will phone in to bolster your fighting spirit with her encouraging words. Save up, heal up, and whatever.

Rank 6 Match (cont.)

BOSS Rank 6th Assassin : : Holly Summers


Without a doubt, this is the most annoying and troublesome opponent you've had to face thus far. Her attacks themselves are not so much the source of agitation in this fight. Her strong point actually rests within her ability to dig holes. Yes, holes. The sandy beach is riddled with literally a dozen of them deep enough for Travis to fall through and remain stuck in for a good length of time. They don't appear on the mini-map either, so you won't know their locations until you've fallen in one. However, they appear as dark spots in the sand once they have been uncovered.

During the brief imprisonment in the so-called clever trap, you have to wiggle either the Nunchuk or Wiimote, or rapidly mash the A button to climb out of the hole—whichever accessory is indicated on-screen. At the same time, Holly will toss grenades into the hole. Failure to get out in time will add to her sick pleasure of making this fight intolerably maddening.



Holly displays a keen tendency to utilize her many weapons, such as knives, grenades and her shovel. She flings out knives, smacks you with her shovel, and shoves a smokescreen of sand in your face. The last mentioned attack usually acts as a pretext for another one of her quirks—that is, she runs off to an uncovered hole and attempts to fill it in with sand. If you chase and catch up to her before she starts filling the hole, you can get a few good hits in. Keeping as many holes uncovered as possible thus becomes an integral part of the strategy here, as you'll keep her occupied with trying to recover her precious holes (because she's OCD?) and be able to hit her at the same time.

Her skills don't end there. Oh, no, that would be far too simple. Somehow man has managed to invent missile-shooting prosthetic legs, and leave it to Holly to showcase this amazing technological advancement. When Holly slams her shovel into the ground and twirls about, a half dozen homing missiles magically appear from under her shorts and flail about in the air for a few mere milliseconds before zeroing in on your position. This is quite possibly her favorite attack and one she uses in high frequency. If you stand close enough to her, you can let loose a charged attack as she performs her twirl move, as this will simultaneously destroy all the missiles and present a wonderful opportunity for a counterattack.

As the fight drags on, Holly turns up the heat by modifying her rocket attack, which happens to be a doozy. Basically, she leaps atop a rock and lights up the immediate vicinity with a volley of missiles. Fortunately, this attack can be completely avoided if you simply "accidentally" fall into a hole just as she jumps onto the higher rock. This way you get to walk away from this unscathed. Find the appropriate openings to do her in, and don't be too brash—attack after she attacks.

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Being the chivalrous fellow he is, Travis lays Holly's poor soul properly to rest before heading home to discover that the next required lump of sum has skyrocketed to LB $350,000. Better start mowing lawns. A lot of lawns.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:36 pm

Rank 5 Match


Without the usual guidance from our UAA intermediate, what's a rising assassin to do? Why, follow the huge blotches of bloodstains on the streets (or the "V" on the mini-map), which ultimately lead to the destination of the next ranking match. The entrance deposits you under the city, in an underground tunnel. Search behind you when you first enter for Trading Card No. 026, and retrieve Trading Card No. 027 and Trading Card No. 028 soon thereafter.

Unlike the previous stages, there will be a small number of encounters, all involving Katana enemy folk. After following this mysterious person through this never-ending tunnel for what seems like a friggin' eternity, you should come upon Trading Card No. 029 and Trading Card No. 030 near the boss. Save, heal, you know the drill.



Well, if you were expecting a showdown, prepare to be either elated or disappointed depending upon your reaction to this fabulous cut-scene. After an interesting turn of events, Travis finds himself securing the position of 5th ranked assassin. Booyah.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:37 pm

Rank 4 Match


The now available "IV" takes you to the subway station, where you immediately clash swords with a couple of baddies, one of whom is rather fond of shooting from a distance. The chest containing Trading Card No. 031 sits by the stairs leading down. While waiting for the next subway, you will have to battle through a slew of various equipped opponents. The last two at the very end both prefer the Beam Katana as their weapon of choice, so approach them more carefully. Once the area is cleared of enemies, the subway arrives as represented by the appearance of the exclamation mark. Be sure to grab Trading Card No. 032 before hopping on.



Normally, Travis would have to spill much more blood on the train, but this time he's absolutely keen on resting his tired eyes. After Travis drifts off to sleep, you are presented with an old-school shooter-type mini-game that you must complete in order to advance through the stage.

You are instructed to remove the Nunchuk and turn the Wiimote sideways so that it may crudely imitate a classic NES controller. The controls are quite simple. Buttons 1 and 2 shoot and swing this space robot's sword, respectively. The D-pad controls its 2D planar movements and the A button activates its special attack. You are given infinite lives, so the overall aim is to just kill things by either slashing them or shooting them to oblivion. Swinging the sword deflects enemy fire and also fills the special attack gauge, which can be unleashed once the gauge fills completely. Use it as often as you'd like, which is about the best way to bring down the mini-game's final boss.


Rank 4 Match (cont.)


Once you've completed this mini-game of sorts, the train will arrive at its proper destination, plus the mini-game can now be played at Travis' swank pad on his TV. Seek out Trading Card No. 033 nearby and head to the opposite end of the boarding platform to find a flight of ascending stairs. Claim the final two Trading Card No. 034 and Trading Card No. 035, and prepare yourself for the show of a lifetime!

BOSS Rank 4th Assassin : : Harvey Moiseiwitsch Volodarski

Being a magician, Harvey puts up an interesting fight in ways that can make you throw a crazy hissy fit out of sheer rage. You can expect a number of odd tricks that will leave you saying, "Well, ain't that a B." Having said that, the key to besting this flamboyant magic man is employing the quick slide move that conveniently positions Travis beside Harvey where he can deliver unrelenting strikes against Harvey's unguarded flank. This means quickly developing a strong grasp of the timing leading to its execution.



Years of show business has imprinted in Harvey the habit of yelling out various catch phrases that help us predict his next move—keep a mental note of each of the phrases to help you better adapt to this fight. Among his annoying bag of tricks, Harvey's favorite is teleportation. Throughout the fight, he will disappear in a puff of smoke and re-appear elsewhere on the stage, shaking off your Z-target. We advise caution when standing near him after he teleports, as he tends to initiate his most deadly attack: with his swords outstretched, he performs a twirling move that is both unblockable and extremely deadly. Run the heck away from him until he stops.

Rank 4 Match (cont.)


He also sends a drove of doves at you that will hurt on impact—roll out of the way of these. Later on though, he will slightly modify this attack to send one dove at a time instead of all at once. Whenever he says, "Welcome to the nightmare," the screen turns upside down, messing up your directional sense, but it also gives an opportunity to attack. Run toward him and dump a painful payload on him as soon as the screen is inverted; the pose he takes up leaves him open the moment he casts the illusion.



Barring his other attacks, Harvey also displays a certain degree of mastery in swordplay. Between each strike is a long pause, but blocking his attacks will get you nowhere. You won't be able to respond in time before he teleports again. This is where the quick slide helps a heap. If you can get around Harvey as he finishes up his combo, you can dole out an immense number of hits before he recovers.



After his health has gone down by half, he begins to showcase his tremendous skills as a stage magician by forcing Travis to participate in one of his "acts." Travis will be placed in a box, at which point the Nunchuk, Wiimote, or A button will appear on-screen. Wildly shake or mash the indicated button to break free of the box. If you don't get out in time, you are instantly killed. If you do, the fight resumes as normal, so have your hand on the Z target button to block Harvey's preemptive strikes. This special move of Harvey's happens a number of times throughout the remainder of the fight—sometimes a couple times in a row.

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Harvey's death marks your ascension to the 3rd rank. You may also notice Sylvia getting more and more attached to you, which might be a scary thing as she is absolutely psychotic. As always, Beef Head leaves an entertaining message, and the UAA wants their money for the next ranking match. Those money-grubbing pigs.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:38 pm

Rank 3 Match




The road to greatness beckons. "III" leads to a public transportation center, where you will need to hitch a ride to Speed City, the setting for your next battle. There's no bus in service at the moment, however; the only option is to clean up the loitering mob within the compound to kill some time. Collect Trading Card No. 036 through Trading Card No. 038 around here. Rid the enemies and hop on the bus to be on your way.



Unfortunately, the bus ride won't go smoothly (nothing ever does) as one would hope, as enemies attempt to hijack the bus in small groups. Given the awkward angle and the cramped space, avoid getting sandwiched between two groups. Their habitual clustering is one thing you've got going for you though, so a good finisher will more than likely slaughter more than one. This romp through the outskirts of the city comes to an end when Travis receives his customary phone call from Sylvia, after which the bus finally pulls to a stop. Take Trading Card No. 039 before entering the battle.

Rank 3 Match (cont.)

BOSS Rank 3rd Assassin : : Speed Buster


For the life of us, we cannot imagine why she's called Speed Buster, but that mystery can be left for another day when anyone actually cares. When the fight begins, you are immediately disadvantaged in distance—you begin over 100 meters from where she stands. As you trek up the lonely, abandoned streets of the ruined city to reach her, Speed Buster fires a ridiculous energy beam that pushes Travis back and slowly drains his health (and zaps his Katana battery).



The purpose is to not face this beam head-on, but to hide it out in the nearby dilapidated buildings and alleys. The blast is unleashed approximately every five minutes, so look for red dots on the map for fragile doors that can be battered down and take cover. Stick to the left side of the street because you'll eventually end up there anyway. This fight gets stuck in a repeating loop of taking cover, running up and occasionally killing off some lackeys lurking in dark alleys.



Near the end, on the left side, is a door that leads to Trading Card No. 040, and if you follow this back road you will find a telephone pole that can be knocked down. Bash this telephone pole down to trigger a domino effect that ends up smashing Speed Buster's stinkin' cannon, leaving her completely at your mercy. With her cannon no longer a threat, you can stroll up to her and close the book on this fight.

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The spoils reaped in this fight include a Japanese Katana, which should be handed to gadget freak Naomi. On an unrelated note, Thunder Ryu Building is still in business despite the master getting his ass handed to him by Speed Buster.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:39 pm

Rank 2 Match




After mustering up the proper amount for the exorbitant entry fee, you should be heading to "II" before you even finish reading this sentence. The match is held yet again at Destroy Stadium, but this time you are required to enter through a different route. Stay on your bike and ride around the perimeter of the stadium until you can enter the seemingly empty lot, where you will be prompted to flick the Wiimote upwards for a jump.



The first obstacle to be jumped over lies a little further ahead, at the toll booth. Rev it up and fly over, proceeding toward the "II" on the map. Leap over the small obstacle to the roman numeral to enter the stadium field. Here, swarms of enemies will flood the field in an attempt to knock you off your bike, but you can just mow them all down. Scattered around the field are some chests holding Trading Card No. 041 through Trading Card No. 043, as well as a number of health items should you sustain any damage during this skirmish. Keep a move on to avoid getting thrown off the bike. If you do happen to get tossed off the bike—no biggie, just take revenge on the scum the slow and boring way.

Once you can proceed onward, you will already be at the doorstep of the next boss, who happens to embody the very essence of "controller-smashing, chair-breaking, hair-tearing" frustration. Break open the chests for Trading Card No. 044 and Trading Card No. 045. Save up, heal to maximum, and brace yourself for what may be the longest battle yet.

Rank 2 Match (cont.)

BOSS Rank 2nd Assassin : : Bad Girl


Remember the fight with Shinobu? Well, this isn't like that. It's probably about a million times worse. What separates Bad Girl from the rest of her assassin brethren is not so much the difficulty of her battle, but the pace at which she sets it and her perverse methods of attacks. She takes her sweet, sweet, sweet, sweet time attacking—so much so that you have to wonder sometimes if she ever will. Stay close to her to lure her into attacking more often (but be ready to dodge when she does).



Her weapon of choice happens to be a bat, and while she goes after you with seemingly unpracticed, haphazard swings, she packs a lot of heat. The beginning of the fight starts off innocently enough—with attacks including a vertical smash, a three-hit combination of swings, and two charged attacks. The first of the charged attacks has her twirling her bat and then uttering, "Go to hell!" as she slams the bat down on to the ground. Roll to the side to avoid this. The second charged attack involves her standing there in a batting pose, but nothing bad comes of it if you aren't in her face. Like the fight with Harvey, the quick slide sometimes provides attack opportunities.


Rank 2 Match (cont.)


We say sometimes because Bad Girl seems to anticipate your evasions so well that she can adjust herself a bit and continue her attack without pause, never allowing you a firm foothold in offense. You must dodge certain attacks in a certain direction; dodge to the left when she swings downward, and dodge to the right when she chains together multiple swings. Even then, it's sometimes difficult to connect a particularly damaging attack. As with Shinobu, you generally have to wait until after she finishes attacking to begin your counterattack.



Preying on Travis' soft spot for women, Bad Girl sometimes collapses to the floor in a vulnerable, helpless heap and begins to weep. Depending upon her hand positions, do not lower your guard and approach her. If you watch her hands closely, she sometimes has one hand on the bat, or both her hands covering her face. The latter position simply means you really can go up to her and provide some emotional comfort in the form of slashing her face off. The former hand position will only end the battle for you very quickly. Stay away from her while she clasps the bat with one hand. After a while, she will recompose herself and mutter the F-word before returning to her feet. This is another good chance to crack open a combo on her.

Perhaps her most devastating attack is both her most interesting and annoying one. Midway through, Bad Girl runs to her conveyor belt and prepares to launch one of her boy toys at you. Quickly re-target her and stay on the left of the conveyor belt, then mash the A button as soon as the man slave flies toward you. Furiously rotate the Wiimote to bat the man slave back at her. If you get struck, not only will the resulting damage eat a chunk of life but Bad Girl will also continue to bat one or two more of her peons. Regardless, you will have to deal with them before reverting your attention to Bad Girl. Later on, she will start to hit back your returns, so be ready to mash that A button.



Finally, she lights her bat on fire and begins to make frequent use of a shockwave attack. Just be sure to roll away to absorb the damage. Contact washes away a tremendous amount of health. The rest of her attacks remain the same at this point, although her swing combo may have grown in length. You will just need to be able to exercise enough patience in the end to overcome this STD-infested wench.

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Just one more to go! You're almost there, but the UAA wants LB $550,000 this time, a sum that could be easily amassed by a high-rated assassin such as yourself. If you gave Naomi the Japanese Katana earlier, her new prototype should be ready for purchase at this time as well. My, my, how Travis has grown. From a fledgling anime otaku with a shiny weapon just barely getting used to walking on his own two feet to a seasoned killer. The throne for the number one spot is nigh; gather your might and head for it with no looking back.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:41 pm

Rank 1 Match




The victim of a lecherous con-artist, Travis finds himself short a wad of cash and without his bike. Looks like you will have to hoof it to the "I" icon on the mini-map, which happens to be all the way across town. So, if you haven't learned the Memory of Child technique, well it's gonna be one hell of a trip. Once you've retrieved your bike, a high-adrenaline chase down a lengthy highway begins apace.

As you cruise down the highway, enemy motorcycle riders approach you from the tail-end in an attempt to collide into you and cause some damage. Take care of them by activating nitro and ramming into them, or forcing them to crash into one of the many obstacles along the highway. The enemy riders will sometimes leave combustible projectiles behind them that set you ablaze if you pass through them. Needless to say, do your best to avoid these.



Soon, a highway barricade forces you to detour through some woods, where massive broken tree trunks have fallen over the road and act as obstructions. Hop over these by revving up and flicking the Wiimote up before reaching the decayed tree. Further ahead, you should notice the faint glow of a laser sight traced along your path; veer out of the way when it stops moving to avoid a painful energy blast. Afterward, hit Z when prompted to boost your speed, and then leap over the rising bridge.


Rank 1 Match (cont.)


Before beginning the rest of the trek on foot, search the wall behind you for Trading Card No. 046. This forest has been deliberately designed to lead lost victims astray. Thankfully, the spirit of Thunder Ryu shines through as our beacon of light and shows us the proper path. It would be in your best interest to follow Thunder Ryu's guidance unless you want to wind up at the starting point and fight the enemies again.



At the first junction, take the right-hand path, which leads you down a beaten path occupied by sword foes. In fact, all of the encounters here will involve clashing of swords. Grab Trading Card No. 047 and head to the left, then right after claiming Trading Card No. 48. The following area is home to four sword foes; should be troublesome trying to handle all four at the same time. You can trick the system and slowly approach them to lure only one or two at a time. Prepare a charged attack to greet them early on and proceed to attend to the remaining two.

Trading Card No. 049 up for grabs here.
Travis' beloved mentor leaves a final message for Travis as well as Trading Card 050. You are about to face the first ranked assassin, so pretty yourself up in the john.

BOSS Rank 1st Assassin : : Jeane

Jeane, Jeane, Jeane. What a bizarre turn of events and peculiar bouts of revelations. No matter, this cold-blooded killer knows how to put up a fight. Her tiny frame and martial arts expertise offer mind-numbingly speedy movements and a dizzying blur of powerful punches and kicks at every turn. Aggressive, destructive and feisty—Jeane doesn't ever slow down. Landing a hit on her will prove to be one of the more difficult points of this fight.



Unlike Shinobu or Bad Girl, though, Jeane won't be shy about spilling first blood, theoretically providing more angles of counterattack. Unfortunately, Jeane's agility also means she parries just about every move you can clumsily throw at her, including the suplex, which she actually turns against you. At any rate, avoid grappling her.

Rank 1 Match (cont.)


Jeane begins the fight with three moves in her arsenal and couples them together to create crazy combinations, but as you study her movements more and more you should be able to identify when and where you could squeeze in a slash or two. First, she unleashes a frenzied combo of punches and kicks, ending with a charged palm attack that can be disrupted from completion if you stay close and slash her once before rolling the heck out of the way.



Next, she flips into the air and extends her leg, slamming her heel downward. This dropkick can be deadly, so dodge this and attack in her brief moments of susceptibility. If you manage to pull off the quick slide technique in the midst of her dropkick, you can deal out quite a bit of damage as well. Watch out for her when she charges up in one spot; this move covers a great distance in front of her and hits like a train—duck out of the way just before she finishes her "Heee-yah!" She will further append to this attack as the fight continues.



Expect to miss her a lot, but do not be discouraged or greedy. Hit her a couple times and back off immediately. Eventually, when her life whittles away, her dragon force-field will tighten up a bit and decrease the overall size of the arena. At this point, too, she will have diversified her move list. In this second phase, her deadly charged attack transforms into a two-combo charged attack; she begins with the standard palm attack dash, but quickly sweeps across, knocking Travis clean off his feet. Instead of darting to the side, roll backwards and then to the side. Jeane breaks out her shockwave attack as well; take advantage of the brief invulnerability built into the dodge animation here and evade before her foot lands. Other than that, this second phase of the fight plays out the same—attack slowly and have patience.



As the fight enters the third phase, Jeane yet again shrinks the arena and modifies her charged attack into a three-hit combo, but everything else remains the same. If you need it, eat the only pizza slice available; but as always, save it for dire situations. Keep dodging her attacks and choose wisely as to when to counterattack. In the final weapon clash, you will lose no matter what, but chill out—this is the end.

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Congratulations, Mr. Number One Assassin. The game isn't quite over yet. You have still got a score to settle with someone else, and you've yet to do something about your anime collection... Secrets about the True Ending will be revealed in the Secrets section!
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:45 pm

Except for the first one, each succeeding rank match remains off-limits until you collect a specified sum of money to pay off the entry fee. Yes, friends, the professional world of assassination can be simultaneously an expensive investment and a lucrative business. Thankfully, Santa Destroy hosts a bevy of odd jobs for Travis to undertake. Don't expect to make the big bucks too fast too soon; you'll start out at the bottom rung with small, menial tasks and work your way up from there.

Take note that each part-time job, assassination gig, or free fight can be redone as many times as you want.


In the very beginning, the Job Center will generate the first source of cash flow, but judging from the mission names they don't sound very appealing at all. Collecting coconuts, picking up garbage, mowing lawns, etc.—these all sound like work any assassin worth his salt shouldn't even be forced to do. Alas, your newbie status leaves you no other avenue of income until your assassination skills become more refined.

Each time you move up in rank a new part-time job becomes available. Finish the job, no matter how tedious or ridiculous it may be, and you will be awarded a medal based on your effort. Earning any medal unlocks assassination jobs at K-Entertainment, but a gold medal unlocks free fight missions (denoted by a blue "M" in a white circle) and all the available assassin jobs for that employer. Part-time jobs can be a good way to earn a quick buck, but you should move on to assassination gigs for the bigger and better catches.



Coconut Collector

Description
Collect coconuts. Perform a rolling sobat against a palm tree to make coconuts fall.
Reward
LB $2,000 for each delivery
Time Limit
3 minutes

It's just as the title and description implies—go meet your client, a juice vendor, and perform combos on the palm trees around to loosen some coconuts. Pick up the monstrosities one by one and lug them to the vendor. You can pick up multiple coconuts at once, and each successful coconut drop-off nets you LB $2,000. Rapidly press the A button to speed up the silly waddle toward the vendor.

Lawn Mowing

Description
Cut as much grass as you can inside the required area within the time limit.
Reward
LB $300 for each acre
Time Limit
2 minutes



Mow as much grass down within a sectioned area. The controls are deceptively simple with the A button to go forward and B button to reverse. Tilt the Wiimote to the left or right to move Travis, or press Z and tilt the Wiimote in a certain direction for a sharp turn. You might want to start on the outer perimeter, performing the sharp turn at the corners, and eventually working your way in. So, basically you are going around and around in circles in a clockwise (or counter-clockwise, your choice) fashion, making smaller rounds after each complete revolution. This way you clip as much acreage as possible without wasting time reversing and slowly turning.

Garbage Collection

Description
Clean up Santa Destroy. Pick up as much garbage as you can within the time limit.
Reward
LB $1,000 for each piece of garbage
Time Limit
3 minutes




The streets of Santa Destroy look sparkling clean right up until you start this mission. Then, you'll see why garbage collection duty has been doled out to you, a lowly assassin just trying to make Top Dog. Run up to a piece of trash lying on the ground—be it a soda can, a candy wrapper or whatever—stop, and press the A button to lower Travis to the ground. At this time, you need to flick the Wiimote upwards as indicated on the screen to scoop the trash into the collection bin situated on Travis' backside. Repeat this with every piece of trash you come across and dispose of as many as you can. Go for clustered piles of garbage, and stay around in one area as the garbage will respawn.

Gas Stand

Description
Fill up cars with gas.
Reward
LB $2,000 for each car filled up
Time Limit
3 minutes



Even with the rising gas prices, the demand for gas has never been so high. Customers in their cars will file in one-by-one and expect you to fill them up. All you have to do is press B to start pumping gas. The only thing is that each car requires a different specified volume of gas, as indicated by a yellow arrow pointing at a certain point on the vertical bar to the right of the screen. As long as the volume doesn't fall below this arrow or hit the very top, you'll receive credit for the car. Timing is everything on this job.

Mine Sweeping

Description
Clean up the mines buried in the beach. A bonus will be paid due to how dangerous the work is.
Reward
LB $2,000 for each mine
Time Limit
3 minutes

Armed with a metal detector and your Katana for deactivating live mines, you must carefully tread over the mine-filled sand and listen for the metal detector's beeps. The closer you are to a mine, the louder and more rapid the noise becomes. Hit the A button to disarm the mine; be sure to walk around slowly as you could easily amble past a mine, and trying to find it again could only lead to exploding limbs and lost time.

Graffiti Cleaning

Description
Erase graffiti from the walls.
Reward
LB $2,000 for each graffiti
Time Limit
3 minutes



Basically, a bunch of kids tagged the side of buildings, and it's now your duty to scrub these walls clean of this filth. The graffiti sites appear on the mini-map as orange dots, but you will soon discover that the dots are spread quite far apart from one another. You pretty much need the Memory of Child technique to clean up enough graffiti for an acceptable medal. Sprint from one graffiti to the other without letting Travis completely breakdown from exhaustion. Press A when you come up to one and waggle the Nunchuk or Wiimote to wipe the paint clean.

Meow Meow

Description
Capture the escaped cats. Use some Foxtail grass to attract the cats' attention.
Reward
LB $3,000 for each cat
Time Limit
3 minutes


These cute and cuddlies are littered about the neighborhood. They appear on the mini-map and on-screen as white little lumps on the ground. Press A in front of a kitten and wag the Wiimote in a series of arrows indicated on-screen to win their affection. Then, press A to pick them up.

Scorpion Extermination

Description
Take care of the poisonous scorpions. Put them into the basket on your back to safely remove them.
Reward
LB $3,000 for each scorpion
Time Limit
3 minutes

The little aggressive buggers will sting if you are within range and leave you crippled with poison. Depending upon the severity of the sting, you have 20 seconds to 30 seconds to hustle it back to the job supervisor for the antidote (cue dramatic music). If you don't reverse the toxins, the job will end prematurely. The secret to excelling at this job rests within your ability to "mash the A button" as you approach a scorpion, and then flicking the Wiimote upwards to stow it in the bin. This way you will never find yourself in danger of getting stung, and consequently having to obtain the antidote.

Bike Jump

Description
Jump your bike off the Point. Try to fly as far as possible.
Reward
Amount contingent upon distance travelled
Time Limit
3 minutes



Jump off a ramp and get as much air as possible; miss the jump and it's an automatic fail. Hop on your bike and follow the yellow road markers. They run straight at first, but eventually curve to the right. As you near the harbor, rev your engine to max and prepare to raise the Wiimote to jump right before you hit the actual ramp (otherwise you will probably miss it). The distance in feet will be calculated as you soar through the air.

K-Entertainment >>


This is where the big boys go to earn the big bucks. Bring your wits, skills and a callous heart.

Pizza Butt

Description
Chain restaurant Pizza Butt plans to open up in Santa Destroy. To crush their plans, kill Pizza Butt's CEO.
Reward
LB $30,000

The paranoid CEO is accompanied by a large group of bodyguards, all of whom are the black-suited type similar to those found in Death Metal's stage. Obviously, the aim is to assassinate the CEO, who is marked by "Target," but you could easily be distracted by his lackeys. If the main target remains alive after time runs out, you fail the mission. Ignore everyone but the target himself. The numerous bodyguards make it difficult to isolate the CEO, but being as skittish as he is he will run away, so all you have to do is follow him and deliver the killing blow as quickly as you can.

Snake Hall

Description
Kill until you die. Mission ends when your life runs out.
Reward
LB$2,000 per kill

Despite what the description says for these types of jobs, you only really kill a specified number of baddies before the mission ends in success. The targets here are comprised mainly of those bodyguards you ignored from the previous assassination mission.

Hooligans Parade

Description
Kill using wrestling moves only. No other moves are allowed for this mission.
Reward
LB $3,000 per kill

It requires a good grasp of the charged melee attack in order to make any good amount of cash in this one. You will need to stun your targets and grab them in a suplex move that should automatically kill them. With no way to block effectively it would present quite a problem if they decide to rush you en masse. You can, however, daze multiple people at once (which is why we recommended that you be able to execute the charged melee attack properly with confidence). Even after you've managed to stun one or two people, you would need to separate them from the crowd lest you get beaten to a bloody pulp.

Baseball Battle

Description
Go on a batting killing spree.
Reward
LB $4,500 per kill

Modeled after the batting mini-game during the rank 9 match, Baseball Battle plays much like Wii Baseball in that you take the position of batter and are fed three balls. You must time the approach of the ball and swing as hard as you can. Depending upon these two factors, you will either miss completely or knock down a few or more pitchers. The timing for the pitches will tend to change as the number of pitchers slim down, of course.

Pizza Butt Returns

Description
Chain restaurant Pizza Butt plans to open up in Santa Destroy. To crush their plans, kill Pizza Butt's CEO.
Reward
LB $50,000

Pretty much the same mission as the first, except the surrounding bodyguards display somewhat more competence in doing their job. Some of them are even armed with guns, which could make the mission supposedly more challenging. Even then, focus solely on the target and kill him off quickly.

Sword Master

Description
Kill as many as you can within the time limit. Mission ends when time runs out.
Reward
LB $4,000 per kill
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:45 pm

Takes place outside the Santa Destroy High school and mimics the beginning of the rank 8 stage. Go around the yard and put those silly kids in their place.

Death Match 100

Description
Kill 100 enemies. Mission ends when all targets are dead.
Reward
LB $90,000

The sheer number of deaths required for success can be quite daunting, but the mission can be accomplished easily enough. A generous time limit of 5 minutes will be placed at the start. These bozos don't live long, so plan on slaughtering at a rate of twenty per minute in order to meet the quota. It's possible to speed up this rate by performing a super death blow (see the Basics section for details on how this can be done) on a single target standing amid a throng of other enemies. This move will remove several enemies at once and help you rack up kills a lot quicker.

Baseball Battle Round 2

Description
Go on a batting killing spree.
Reward
LB $5,500 per kill

Similar to the first Baseball Battle.

Dark Side Battle

Description
Kill all the enemies within the time limit. Dark Side Mode will be activated. Mission ends when time runs out.
Reward
LB $3,000 per kill

Slice up a bunch of enemies while in Dark Side Mode. More specifically, you will be stuck in "Cranberry Chocolate Sundae" for the duration of this mission, making this one of the easier ways to make cash. If you didn't already know, in "Cranberry Chocolate Sundae" you press the indicated button on-screen to perform a gratifying finishing blow on each victim. Pressing the wrong button wastes time, so get your button presses down.

Tiger Hall

Description
Kill as many as you can within the time limit. Mission ends when time runs out.
Reward
LB $3,000 per kill

Hunt down those pesky shooters first thing; chase them to a corner and unleash hell upon them. This makes killing the rest less distracting to say the least.

Pizza Butt: The Finale

Description
Chain restaurant Pizza Butt plans to open up in Santa Destroy. To crush their plans, kill Pizza Butt's CEO.
Reward
LB $75,000


How many CEOs does Pizza Butt have anyway? Regardless, the idea is the same, but the challenge level has surely risen in difficulty. Everyone (even the CEO himself) will be utilizing a Beam Katana, making this mission demand a modicum of skill. Since they tend to huddle together like a bunch of frightened sheep, you need only to successfully death blow one of them and chain a super death blow (see Basics section) to take out multiple guys at once. Thin out the numbers a little bit to make jumping the primary target less difficult. To make things even easier for yourself, you should probably attempt this with more life and an upgraded Katana.

Pro-wrestling Contest

Description
Kill with wrestling moves only. No other moves are allowed for this mission. Mission ends when all targets are dead.
Reward
LB $5,000 per kill

Why baseball junkies hang out at the beach no one will ever know. Unlike the previous one, you will get assaulted by maybe two or three at a time. Again, stun your opponents immediately with a charged melee attack and finish them off with a grab. Prioritize killing the ones with guns first to make things easier for yourself. You'd have to chase after them first, of course.

Underground

Description
Kill as many as you can within the time limit. Mission ends when time runs out.
Reward
LB $5,000

Head through each train and kill the enemies within. And presto! Mission ends.

Baseball Battle Round 3

Description
Go on a batting killing spree.
Reward
LB $7,000 per kill

Once again, a Wii Baseball spin-off that will require much more force. Get the timing down and swing as hard as you can!

Extreme Fight

Description
Struggled against all odds. Kill all targets. All other details will be a nice surprise.
Reward
LB $7,000 per kill

The extreme part of this mission comes from the fact that you will carry out this mission on with an inverted screen (think of the fight against Harvey). Enter each train with a charged attack to slaughter your assailants quickly. If one happens to survive, stun him and finish him in a suplex move.

Armed Hoods

Description
Kill as fast as you can. Enemies are armed with live ammo. Mission ends when all targets are dead.
Reward
LB $7,000 per kill


Standard killing mission that takes place on a train. The enemies you meet wield a variety of weapons, ranging from guns to Beam Katanas.

Speed Jack

Description
Kill all the enemies within the time limit. Mission ends when all targets are dead.
Reward
LB $5,500 per kill

The mission takes place on the moving bus and in the less-than-desirable angle you experienced in the rank 3 stage. At this point, however, you should have enough life to withstand a majority of the damage you will inevitably take no thanks to the angle handicap. Block, slash, melee (for charged attack interruption), rinse, repeat.

Gamble Fight

Description
Kill all enemies within the time limit. The type of enemy you will fight is a secret. Mission ends when time runs out.
Reward
LB $1,500 per kill

We're not sure why the game decided withholding enemy information would have any effect on the overall mission, but we are done trying to figure out things beyond our scope of understanding. Regardless, you will be pit against a myriad of thugs outside of the Gold Town bar, in the cramped alley. These mean-looking brutes (the types you've seen before, of course) enjoy the typical bar fight. It's possible to rack up an insane amount of kills here; just slash to your heart's content and couple super death blows with normal death blows to do away with several enemies at once.

Single Strike

Description
Kill without taking a single hit from the enemy. A tough mission that requires all your skills.
Reward
LB $10,000 per kill

Think Free Fight missions combined with rapid-firing guns. That equates to one tough mission; the description doesn't lie. Two inherent problems immediately become tall obstacles here: since a single hit spells instant mission failure, you'll need to put that guard up at all times and be prepared to roll away. However, your guard can be broken down thanks to those trigger-happy freaks, whose bullets can very quickly eat your battery life. Simply put: at the risk of sounding like a sissy, wait until you have the infinite battery upgrade.

Batting Killing Centre

Description
Kill all the enemies within the time limit.
Reward
LB $3,000 per kill

With their mistress perished at your hands, you'd think bound and gagged guys would normally flee at the first chance. But no, they stick around to exact revenge. Probably due to the tightness of their leather mask, they seem to be more sensitive to being dazed and subsequently suplexed, which should automatically become your strategy in dealing with these leather-clad clowns.

Free Fight Missions

You enter a free fight mission with a few handicaps: you basically are only one hit away from death (and thus, mission failure) and have a time limit placed upon you. These two things combined constitute quite the challenge—at least one that requires far more than button-mashing. Regard each fight—no matter what the enemy—with more caution since you get paid only after completing the challenge. Free fight mission icons appear as blue Ms within a white circle and respawn periodically.
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PostSubject: Re: no more heroes walkthrough   Sun Feb 24, 2008 10:46 pm

No More Heroes Secrets

Bitter Difficulty
Beat the game once on either Sweet or Mild difficulty to unlock Bitter mode. All of your stuff from the first playthrough will carry over, including your various clothes, money, techniques and purchased weapons. Only in Bitter mode will you be able to get your grubby hands on even more cool stuff, such as extra parts for Tsubaki Mk-III and character concept art in the form of the collected Trading Card No.'s.

T-Shirts and Extra Cash
This isn't so much a secret as it is a heads-up of sorts. Located around the city—usually in alleys or parking lots—are dumpsters that can be kicked open. Within most of these dumpsters, Travis will dig up an old shirt that he will immediately don and then add to his growing collection of oh-so-cool tees. Other times you rake in about LB $2,000. You could also press A in dirt areas to unearth money if you are lucky.

True Ending
Once you've attained rank number one, start a new save file with your new data. If you do not have the option to view the True Ending, it is simply because you did not purchase all the weapons available for purchase from Naomi—three in total. Naomi's latest creation, Tsubaki Mk-III, will run you LB $498,000, so get to saving that dough.

When you have all three upgrades, return to the porcelain god to now have the true ending option, which results in you finally closing the chapter on some unfinished business with trench coat-donning Henry. Yes, you will have to fight him and beat him, and he is definitely one tough customer.

First of all, if you thought Jeane attacks with lightning speed, then Henry's speed should be considered supernatural. The most important tip of all: don't get hit. Seriously. Henry's threshold for damage seems to be set incredibly high, so if you cannot outlast or outplay him you are pretty much through. Attack prudently, but most of all stay defensive. If you manage to break through his defense and land a hit, stop your combo short of four hits, or Henry will turn the tables faster than you can blink an eye.

Henry unleashes a series of strikes much like Jeane's in that he ends his multi-hit combo with two charged attacks; unlike Jeane, however, he is susceptible to a physical smackdown (i.e. suplex). Safely dodge his charged attacks and unload a two- or three-hit combo followed by a melee attack if you can manage it. If you're lucky or have gotten the timing perfectly, Henry's guard will let up, allowing you to grapple him. The rest of his attacks can be somewhat easily dodged.

Midway through, however, Henry whips out an instant kill-type attack (and why wouldn't he?). The sign to watch out for: when he crouches low with his Katana extended behind him. Start backing far away and running to the left or right. Roll away once his hands meet to avoid this catastrophe. Prepare to take your time fighting Henry. If you need to take breaks in-between to refresh your concentration, do so! Beat Henry to watch the true ending.
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