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 ssbb character guide

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PostSubject: ssbb character guide   Sat Feb 16, 2008 4:52 am

Super Smash Bros. Brawl Character Guide

Working at IGN certainly has its perks. While gamers outside of Japan have to wait until March (or later) for their Super Smash Bros. Brawl fix, we here at IGN have imported copies of the game and have been working hard on uncovering all of the the new Smash's secrets. In between unlocking characters, endless four-player brawl fests, and single-player adventuring, we've managed to put together this guide for you, the loyal IGN readers.

There's a lot to Brawl -- and we mean a lot. The guide that's coming in March will cover in-depth all the game has to offer. But in the meantime, we figured a character guide would go a long way, for fellow importers and curious, eager gamers alike. The links to the Basics and Characters section are above, and while both are meaty and in-depth in their own right, expect even more detail in March, when the game is released Stateside.

Ready? Let's brawl.

In this Super Smash Bros. Brawl character guide, you'll find:

BASICS // The finer points of using this guide.
CHARACTERS // Info, moves and techniques for each character.
Guide By: Colin Moriarty & André Segers
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 4:53 am

Super Smash Bros. Brawl Basics

Our specialized character guide for Super Smash Bros. Brawl isn't exactly hard to use or understand. However, we thought we'd make this brief basics section as a sort of quick read -- a primer, if you will -- for those looking for a more in-depth understanding of what's included in the guide, and what you can look to find within.

The guide is composed of two primary parts. All can initially be accessed via the Characters section of the guide, which is mainly composed of the stage select screen found in the game. By clicking on the mugshot of any given character, you are transported to the appropriate series of pages that cover that character. The page you will be brought to initially will have a header that looks something like our sample below:

Mario
First Appearance Donkey Kong
(ARC, 1981)
Made Famous By Super Mario Bros.
(NES, 1985)
Last Appearance* Super Mario Galaxy
(Wii, 2007)


The sample above is for the quintessential Nintendo character, Mario. Enclosed on the right side of the box is a picture of Mario from Brawl. You can expect a similar picture for each and every character. To the left are some vitals that we thought readers would be interested in knowing about. The topmost of the three categories is which game the character premiered in, and on what console and when. The middle category is somewhat more subjective, with our best estimation on when the character truly picked up steam and became a bona fide Nintendo star. And the third, bottommost category is what game that character last appeared in*. The colors chosen for each box are based on the "main color" of any given character, and come in three different shades. Therefore, the colors for each character will, for the most part, be different from one another.

* - PLEASE NOTE: You may notice an asterisk next to "Last Appearance" not only above, but in the character guide. We are not counting most non-core games for any series. Mario & Sonic at the Olympic Games is not a core game. Twilight Princess or Super Mario Galaxy are core games. Hope that clears up any and all confusion in regard to this category.



As for the screenshots that accompany most (but not all) of the profiles, they are from the given character's past. All have been retrieved from IGN's extensive image database, so anyone interested in learning more about the character or the games he or she came from can simply delve into the depths of IGN for more. Our samples above, for instance, show Mario in Super Mario 64 (1996, N64) on the left and Mario in Super Mario World (1991, SNES) on the right.

Flanking the images will be two paragraphs giving a brief synopsis on each character. This information is basic in nature, and easily accessible for those who are unfamiliar with the character in question. This will be especially useful for gamers who are unfamiliar with the more obscure characters, such as Marth, King Dedede, or the Ice Climbers. Nintendo experts, however, will find very little (if anything) they don't already know.

You'll also no doubt notice that there's a tab above each character's info box. The tab is a way to navigate between the two pages dedicated to each character. The left tab is the default character profile tab, while the tab on the right will bring you to that character's move list and technique page. The latter has yet to been completed for any character in the game, but rest assured we'll be adding to the guide feverishly in the weeks leading up to the Stateside release of Super Smash Bros. Brawl. In fact, this character guide will be but a small piece of the epically large guide for Brawl you'll find immediately following Smash's release in the US and elsewhere.

So now that you've read all of that, are you ready to proceed? Great! Then click on the "Characters" link in the imagemap at the top to proceed.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 4:55 am

Here it is--a list of all the characters in Brawl. Click on the character you want to learn more about.

Please keep in mind that some characters' "Moves List & Technique" pages are still in development. We will update the guide the more we play the game, but in the meantime we figured you would be interested in some more information on the characters. Enjoy.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 4:56 am

Mario
First Appearance Donkey Kong
(ARC, 1981)
Made Famous By Super Mario Bros.
(NES, 1985)
Last Appearance* Super Mario Galaxy
(Wii, 2007)


Talk about your cultural icon; Mario isn't only the most recognizable character in the history of videogames, but one of the most recognizable fictional characters in existence anywhere. First appearing over twenty-five years ago as Donkey Kong's nemesis in the arcade game by the same name, Mario made a name for himself several years later with the release of Super Mario Bros. on the Famicom/NES. Fending off all sorts of enemies with nothing more than his wits (and the occasional Fire Flower), the NES saw two more incarnations of our favorite Italian plumber before the 1990's allowed him to crossover to other Nintendo platforms, including his first adventure in 3d, in 1996's Super Mario 64.



These days, Mario is a household name. And while he's been in more games than you could possibly count, he's somehow managed to remain true to form. Super Mario Sunshine and Super Mario Galaxy, Mario's two most recent epic 3d adventures, are both fan favorites. But when it comes to Super Smash Bros., Mario is certainly no rookie. Brawl marks his third appearance in the series, which is pretty impressive, considering there are only eleven other characters to have appeared in all three games in the Smash Bros. trilogy. Peep the video below for some great tips on how to use Mario.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 4:57 am

Here is a complete list of all of Mario's moves, in addition to how to perform them and the amount of damage they deal

Click on a move to learn more about it.


Button Input Move Damage %
Attack Punch 3%
A standard punch attack. Attack (repeated) Punch/Kick Combo 9%*
A three-hit attack which can do 9% damage maximum if you land all three. The first punch deals 3%, the second 2%, and the kick 4%. Attack (held) Quick Punches 9%*
Holding the attack button causes Mario to punch constantly, however, as soon as he lands the first blow, he'll launch into the same punch/kick combo as above. + Attack Uppercut 7%
The uppercut will send your opponent flailing into the air, giving you a good chance for a combo. + Attack Low Kick 5%
A simple kick. / + Attack Kick 8%
A standard kick. / + Attack (midair, facing away) Double Leg Kick 12%
An effective aerial attack that can launch your opponent. Attack (midair) Side-Kick 10% or 5%
While airborne, attack without pressing a direction on the control stick to do a side-kick. If you hit the opponent with it immediately, it will deal 10% damage, otherwise it does 5%. + Attack (midair) Bicycle Kick 11%
A bicycle kick -- nothing particular note-worthy. / + Attack (midair) Meteor Smash 12-13%
This move will knock your opponent straight-down to the ground. Perfect for when they're trying to recover back to the platform. The damage inflicted seems to vary, though we're unsure why. + Attack (midair) Spinning Attack 12%
Mario's spin-attack from Melee has now become an aerial attack. It can hit up to six times total, including the final hit which is the most important -- not only does it deal the most damage, but it also sends your opponent flying. Try jumping into your opponent and launching into this attack just as you're passing through them -- you should nail them with all six hits. Grab + Attack Headbutt 3%+
After grabbing an opponent, mash on the attack button to headbutt them. You'll likely only be able to do this once or twice before they can break free, so make sure to throw them ASAP. Grab + Upward Throw 8%
An upward throw. After tossing them, launch into an arieal combo before they can regain their composure. You may also want to throw an opponent upward when their % is high and they're near the top of the screen, such as on the top-row of blocks in World 1-1's underground area. Grab + Ground Toss 6%
The most useless of the three different throws, since the opponent doesn't get flung very far. Only use this if you don't care about throwing the opponent outside the arena, and want to damage them further. Grab + / Spinning Toss 9-12%
This throw will toss your opponent to either side. Throw them behind you to inflict even more damage. + A (simul.) Head Smash 14-19%
Mario's up-smash attack is useful for hammering opponents straight up. However, the damage it deals varies increases depending on how long you charge it. + A (simul.) Power Sweep 12-21%
Mario's down-smash attack is excellent for edge-guarding. However, the damage it deals varies increases depending on how much you charge it, and if you're facing your opponent. / + A (simul.) Fire Punch 14-23%
Mario's side-smash attack is excellent for launching an opponent off of the arena. However, the damage it deals varies increases depending on how much you charge it, and how far away you are from your opponent. For maximum damage, attack them from as far away as you can (so the tip of the fireball contacts them). Special Fireball 5%
Although weak, this long-range attack can be useful in 3-4 person brawls, allowing you to inflict damage from a distance without exposing yourself. + Special Jumping Uppercut 12%*
Mario's signature jump attack is actually a 6-hit combo, resulting in 12% maximum damage. Try launching the attack as you jump into a falling opponent to land every hit. Although this move it's great for scoring KOs, it's really handy to juggle multiple people at once, then following up with a smash attack. + Special FLUDD 0%
You read correct, this attack deals no damage at all. Nada, zip, niltch. It's sole purpose is to use it when edge-guarding, blasting your opponent with water, pushing them away from the ledge as they try to return. However, you have to charge the attack in order for it to be effective, and even then, it's near worthless. Don't bother unless you're an expert player. / + Special Cape Attack 6-8%
Mario's cape maneuver is best used for deflecting thrown items back at opponents. However, it can also be used to turn an opponent around, briefly throwing them off their game. The amount of damage depends on how close it is to the center of the opponent's body -- the higher it is, the less amount of damage.

Ground Attacks
Aerial Attacks
Grabs
Smashes
Specials
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:03 am

Pit
First Appearance Kid Icarus
(NES, 1987)
Made Famous By Kid Icarus
(NES, 1987)
Last Appearance* Kid Icarus: OMaM
(GB, 1991)


Pit is a character nearly lost to Nintendo history. Popular in his time, Pit was the hero of Kid Icarus, an early NES game that had the pleasure of being programmed on the Metroid engine. However, misfortune also overtook the title -- it was released on the same day as Metroid in the United States, and Metroid eclipsed it into virtual oblivion. Pit resurfaced in the early 90s on the Game Boy, but since then, has all but disappeared as the star of his own series. It's unfortunate, really, because Kid Icarus is easily one of the best first-party NES games ever created.



Will we see Pit again in the future? One can only hope that his inclusion into Brawl can be interpreted as a good sign of possible things to come. Rumors were aplenty of his return on the N64 and GameCube, but maybe Wii is where he'll next reside? Regardless, Pit happens to be one of the best additions to the Smash Bros. roster, with an insane ability to fly and hover that makes "mistaken suicides" and "cheap smashes" a near impossibility to execute on him. He also has an interesting array of weapons, including a final smash that summons the goddess Palutena, for all those old-school Kid Icarus fans.

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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:06 am

Captain Falcon
First Appearance F-Zero
(SNES, 1991)
Made Famous By F-Zero
(SNES, 1991)
Last Appearance* F-Zero: GP Legend
(GBA, 2004)


There simply aren't that many bona fide veterans in Super Smash Bros. Brawl. But you better believe Captain Falcon, a playable character in all three Smash Bros. games, is one of those esteemed, experienced fighters. Making his first appearance way back in the SNES days on the futuristic racing title F-Zero, Falcon has since been considered one of the most important and recognizable characters from the franchise. Equipped with his trademark blue outfit, red helmet and golden boots, Captain Falcon is ready to provide an ass-kicking to anyone that comes his way. That much is clear.



What might not be clear to the non-Nintendo faithful, however, is what Captain Falcon has been doing since the SNES days. If you're a fan of the F-Zero franchise, however, you should be plenty familiar with the answer. And if you happen to be a Smasher since way back when, the answer will be all the more apparent. Apart from the Smash Bros. games, Captain Falcon has appeared in the four "core" F-Zero titles since the SNES days, ranging from the N64 and GameCube to the handheld wonder-that-could, Game Boy Advance.

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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:10 am

Meta Knight
First Appearance Kirby's Adventure
(NES, 1993)
Made Famous By Kirby's Adventure
(NES, 1993)
Last Appearance* Kirby: S. Squad
(DS, 2006)


Meta Knight is perhaps the most complex and mysterious character of Kirby's universe. Wearing nothing but his mysterious cloak with purple boots and wielding a deadly golden sword, his mask conceals his true identity, and his exact motives remain a mystery. Although Kirby must often battle him in order to proceed, it seems their goals are often the same, even going so far as to work together in numerous instances, such as in Kirby & the Amazing Mirror.

Brawl marks his first appearance in a Smash Bros game, and Meta Knight doesn't disappoint with his variety of unique moves. Perhaps what stands out the most is his ability glide long distance using his cape, with daggers extended, allowing for one of the more effective recovery moves in the game. Otherwise, he plays like a possible powerhouse, and like his brethren Kirby, shouldn't be underestimated due to his small stature. He might be ridiculously small, but there's a whole lot of power packed into Meta Knight.

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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:13 am

R.O.B.
First Appearance Gyromite
(NES, 1985)
Made Famous By Gyromite
(NES, 1985)
Last Appearance* Mario Kart DS
(DS, 2006)


R.O.B., or the Robotic Operating Buddy, was never a Nintendo character. Instead, he was one of the first Nintendo peripherals created for two early NES titles, Gyromite and Stack-Up. He was completely useless beyond those two games, and could even be bypassed completely in those games if players chose not to play with him. Following his 1985 release, R.O.B. fell into relative obscurity, becoming more of a collector's piece for NES nerds than a useful piece of videogame hardware.



But R.O.B. hasn't been completely forgotten. He's made appearances in various capacities in Nintendo series like F-Zero and Mario Kart, and now, he's joined the Brawl. He's an unlockable character, so there's a great deal of mystique surrounding R.O.B., since few people have played with him at any length. Well here at IGN, we have played with R.O.B. -- a lot -- and we can tell you, he's pretty darn cool.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:16 am

Luigi
First Appearance Mario Bros.
(ARC, 1983)
Made Famous By Super Mario Bros.
(NES, 1985)
Last Appearance* Super Mario Galaxy
(Wii, 2007)


Luigi is Mario's brother -- a taller, slimmer, faster, and clumsier version. It's not often that one gets to use Luigi in a Mario game, especially if you're playing through on one-player. Early on, Luigi was simply a clone of Mario. In the Mario Bros. arcade game from which he was introduced to the world, he played no different than his brother. He was simply a red-for-green pallet swap. Two years after Mario Bros. came out, Luigi was again used, this time in Super Mario Bros., where he again was no different than his more famous brother.



It wasn't until Super Mario Bros. 2 was released Stateside (known lovingly as "Super Mario USA" since it's not, in fact, a bona fide Mario game) that Luigi began to differ from his brother. He was taller and thinner, as we mentioned earlier, but since gamers got to choose their character in that title, he was oft used for his ability to jump ridiculously high. Of course, his speed and jumping ability had its downside, because he proved to be extremely clumsy and hard to control. More recently, Luigi was a secret unlockable in the Wii smash hit Super Mario Galaxy, and again controlled differently (more difficult) than Mario did. If you're looking for a game that stars Luigi on his own, however, look no further than the early GameCube title Luigi's Mansion. In fact, there's an entire stage in Smash Bros. Brawl based after it!
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:16 am

Ganondorf
First Appearance Legend of Zelda
(NES, 1986)
Made Famous By LoZ: OoT
(N64, 1998)
Last Appearance* LoZ: TP
(Wii, 2006)


Every hero needs a bad guy to fight. For Link, the infamous Ganondorf is that evil-doer. Known by lots of different names over the last twenty years, from the Ganon/Gannon of the days of yore to the Ganondorf more currently accepted since the N64 days of the late-90s, Link's antagonist has been consistently thwarted in his plans by the young boy from Hyrule. Seeking (and sometimes obtaining) the ultimate energy from the famed Triforce, Ganon seems to want one thing, and one thing only -- absolute power. No matter the form of his name or the style in which he appears (whether "human" in nature of more "pig-like" as in the earlier Zelda games), his power-hungry antics remain a mainstay in the series' epic storyline.



Ganon is no stranger to Smash Bros., having made his initial appearance back on the GameCube in Super Smash Bros. Melee. This time around, Ganon will have his normal cast of Zelda characters to do battle with on the roster (with Link and Princess Zelda/Shiek both being available), and he'll also get to do battle with the all new "Toon Link" that has been added to the roster, never having appeared before. Ganon is the personification of evil in a Nintendo game, to be certain, but his strength and badass demeanor will prove to be the ultimate draw for Brawlers.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:17 am

Olimar
First Appearance Pikmin
(GCN, 2001)
Made Famous By Pikmin
(GCN, 2001)
Last Appearance* Pikmin 2
(GCN, 2004)


Captain Olimar is not only one of the many newcomers to the Smash series, but he's also one of the newest Nintendo characters period. Gamers first met up with Olimar in 2001's Pikmin, where he crash lands on a strange planet during what would otherwise be his vacation. Unfortunately, the planet's atmosphere is poisonous, forcing Olimar to find some way off of the miserable rock before his oxygen supply runs out. It is during these dark times that he discovers the Pikmin, a cute little creature that are willing to give their lives to save their Captain.



Like Ness and the Ice Climbers before him, Captain Olimar is perhaps the most unique, and complicated, addition to Brawl. Unlike his peers, Captain Olimar almost has to rely exclusively on the help of his little friends: the Pikmin. With their help, Olimar can fling them at enemies (which they'll cling to and continue to attack), use them for Smash Attacks, and even toss them like a grappling hook, allowing him to recover from long distances.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:19 am

Pokémon Trainer
First Appearance Pokémon R/B
(GB, 1998)
Made Famous By Pokémon R/B
(GB, 1998)
Last Appearance* Pokémon D/P
(DS, 2007)


There have been some famous Pokémon trainers throughout the last decade of Nintendo history. Ash, of course, is probably the most famous of them all. But in Super Smash Bros. Brawl, the Pokémon Trainer isn't Ash, or any other particular Pokémon training guy in any of the games. No -- he's an all-new character that looks suspiciously like every other male Pokémon trainer you've ever encountered. But he's not. You see?



There are a few characters that have certain interesting distinctions that they hold against the rest of the thirty-five character cast. The Pokémon Trainer is one of those characters. His franchise is well represented, as usual, but he's still the only character in the game who you choose, but don't play as. What does that mean? Well, the Pokémon Trainer will stand in the background of any given fight he takes part in, using three of his Pokéballs to summon three well-known Pokémon to fight in his stead. Charizard, Squirtle, and Ivysaur are all here, well-known old-school Pokémon ready to do battle. The ability to switch them in and out of battle at will easily makes the Pokémon Trainer one of the most dynamic of all characters in the game.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:20 am

Samus (& Zero Suit)
First Appearance Metroid
(NES, 1987)
Made Famous By Super Metroid
(SNES, 1994)
Last Appearance* Metroid Prime 3
(Wii, 2007)


There are few female characters in the realm of gaming that are as popular as Metroid's very own Samus Aran. Debuting in the 1987 smash hit Metroid on the NES, Samus has appeared in a plethora of games over most of Nintendo's console history, skipping only the N64 generation as far as major home consoles are concerned. While Metroid is where she got her start, its sequels, 1992's Metroid II (Game Boy) and 1994's Super Metroid (SNES) are two games that allowed the franchise to truly take off. Strange, then, that it took so much time after Super Metroid for another Metroid title to surface.



Samus is a veteran of the Smash Bros. series, having appeared in all three Smash Bros. games in the trilogy thusfar. The great thing about her appearance in Super Smash Bros. Brawl, however, is that you have options with her. Much like the Zelda-Shiek tradeoff, Samus is able to turn into her "Zero Suit" self, shedding her clunky space armor for a sky blue jumpsuit, and trading in her arm cannon for a blaster pistol. The ability to change during battle (which is quite possible) makes possibilities with Samus seemingly endless.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:21 am

Lucario
First Appearance Pokémon D/P
(DS, 2007)
Made Famous By Pokémon D/P
(DS, 2007)
Last Appearance* Pokémon D/P
(DS, 2007)


Lucario might be the newest Nintendo character on the entire thirty-five character roster in Super Smash Bros. Brawl. He made his first appearance Stateside less than a year ago, on the smash hit Nintendo DS games Pokémon Diamond and Pearl. Since then, he's been one of the best received new Pokémon, which is saying something to be sure, because there are almost five-hundred unique Pokémon in existence now. The fact that he's a fighting/steel type hybrid Pokémon may also attest to his ability to withstand the Brawl. It seems he was made for such an event.

In Pokémon Diamond and Pearl, Lucario would attack with a variety of moves, but you would only be lucky enough to play as him if you took the time to evolve a lesser Riolu to its proper level to spur an evolution. Lucario also plays a central role in a Pokémon anime entitled Lucario and the Mystery of Mew, which actually came out a year before Diamond and Pearl ever hit the States. So, the build-up to his inclusion into the newest Smash Bros. game seems to be the natural evolution of his exposure to the masses over the last two years.

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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:23 am

Snake
First Appearance Metal Gear
(NES, 1988)
Made Famous By Metal Gear Solid
(PSX, 1998)
Last Appearance* Metal Gear Solid 3
(PS2, 2004)


There's a whole generation of gamers that don't realize that Snake is old-school. So old-school, in fact, that it comes as no surprise to NES gamers that Snake appears in Brawl, considering the original Metal Gear game (which isn't Metal Gear Solid) premiered on the NES twenty years ago. Snake is easily the most "badass" of all characters on the Brawl roster, toting a wide array of heavy weapons from rocket launchers to grenades to landmines. Snake means business, friends, and he'll blow you to smithereens if you aren't careful.



This one-man army appears not as he did during his two NES adventures, but rather as he did in the original PlayStation title Metal Gear Solid, which dragged the Metal Gear franchise out of obscurity and back into the limelight. The fact that Metal Gear Solid was later remade for the GameCube as "Twin Snakes" is further proof that Nintendo and Snake love each other, even if Konami's future smash-hit MGS4 will only appear on the PlayStation3. But, here's hoping the NES cult classic Metal Gear is released on the Virtual Console to commemorate Snake's appearance in Brawl sometime soon!
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:24 am

Ike
First Appearance Fire Emblem: PoR
(GCN, 2005)
Made Famous By Fire Emblem: PoR
(GCN, 2005)
Last Appearance* Fire Emblem: RD
(Wii, 2007)


Compared to a vast majority of the thirty-five playable characters in Super Smash Bros. Brawl, Ike is a newcomer to the scene. His first game debuted only three years ago in the GameCube's last days. Fire Emblem: Path of Radiance wasn't only one of the last epic GameCube titles, but it's where Ike got his humble start as a Nintendo character. And he was so popular and well-liked, especially across the Pacific, that his inclusion into the Brawl seemed like a no-brainer.



Joining Marth as the only two Fire Emblem representatives in Super Smash Bros. Brawl, Ike appears to have taken the place of Roy on the roster (Roy having appeared in Melee). But there are major differences between Ike and Marth, and not only in the realm of how the characters play in the game. Marth is royalty, while Ike is just a normal guy put into an extraordinary situation. But both Marth and Ike find themselves in the most extraordinary situation imaginable -- The Brawl. Will Fire Emblem fans find themselves torn over which character to use? The familiar or the new? That is the question they must answer.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:25 am

Link
First Appearance Legend of Zelda
(NES, 1986)
Made Famous By Legend of Zelda
(NES, 1986)
Last Appearance* Link's Crossbow T.
(Wii, 2007)


Having debuted over two decades ago on the NES, Link is one of the staples of the Nintendo cast of characters. The Legend of Zelda was where he got his start, and he hasn't looked back since, appearing as the hero in game after game after game across the spectrum of Nintendo's consoles and handhelds. Most recently, he's appeared in The Legend of Zelda: Twilight Princess, the first game in the extensive Zelda series to have been released almost simultaneously on two different Nintendo consoles.



Wearing his traditional green garb with pierced Elvin ears, brown gauntlets, and a green cap, Link is yet another of the "cast of twelve" to have appeared in all three Smash Bros. games. He brings his impressive arsenal of weapons to any fight he's in, whether it's his trademark bow and arrow, the Master Sword, or an all-new addition to the Brawl -- the Gale Boomerang of Twilight Princess fame. Link's allure to Smashers novice and veteran alike is therefore obvious. Not only is he one of Nintendo's best-known characters, but his stash of weaponry alone is worth giving him a go.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:27 am

Falco
First Appearance Star Fox
(SNES, 1993)
Made Famous By Star Fox
(SNES, 1993)
Last Appearance* Star Fox Command
(DS, 2006)


Of the elite pilots in Fox's inner circle in the Star Fox series, Falco Lombardi might be the most skilled and respected. Making his original appearance on the SNES in 1993 (along with the rest of the "core" Star Fox cast), Falco has been a relative mainstay in the series ever since. Sure, he's elusive at times -- he leaves the team of pilots after the events in Star Fox 64 -- but his absence is short-lived in terms of the series' plot overall. It appears he can't stay away from his starcraft for very long, after all.



Falco is a fan favorite, with Nintendo fans in general and Star Fox fans in particular. He's so popular, in fact, that he joined Fox as the series' only representatives on the GameCube launch game Super Smash Bros. Melee. And now, he returns to Brawl in the robust thirty-five character roster made in Nintendo Heaven. Just make sure to enjoy his presence, because knowing Falco and his well-documented tendency to disappear suddenly, he may not be around for a possible fourth game in the Smash Bros. series.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:27 am

Ness
First Appearance Earthbound
(SNES, 1995)
Made Famous By Earthbound
(SNES, 1995)
Last Appearance* SSB Melee
(GCN, 2001)


Ness, a young lad from Onett town, must have thought he was having a nightmare when he was startled awake by a crashing meteorite, which would lead him on an epic adventure battling aliens across both space and time. Thankfully, Ness isn't your ordinary kid -- as even a mere infant, he displayed unusual physic powers that he would have to learn to harness in order to combat the threat to his world.

As an original member of the Smash Series, Ness's inclusion isn't all that surprising. However, while his appearance may be slightly less unusual than many of his peers, he's still one of the most difficult players to control. Most notable is his recovery move, which sees him releasing a string of energy which he must then redirect into his body, sending him flying. It's tough to control, but when mastered, is one of the most effective tactics in the game.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:29 am

cool

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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 5:41 am

Mr. Game & Watch
First Appearance G&W Series
(G&W, 1980-1991)
Made Famous By G&W Series
(G&W, 1980-1991)
Last Appearance* SSB Melee
(GCN, 2001)


You want to talk about old-school? It doesn't get much more old-school in the world of Nintendo than Mr. Game & Watch. The Game & Watch series was a series of LCD handhelds released by Nintendo, beginning in 1980 and running straight through into the early 1990s. Mr. Game & Watch was the handheld series' mascot, making appearances in several of the games over the decade that the Game & Watch was dominant. Because the Game & Watch was initially released in 1980, and Donkey Kong was released in 1981 (introducing both DK and Mario), Mr. Game & Watch is not only Nintendo's oldest character, but the oldest character appearing in the Brawl.

It takes some time and effort to unlock Mr. Game & Watch, but when you do, you'll find that it was well worth it. He looks like a monochrome LCD character, which is hysterical, and his movements and moves both mimic this LCD mantra, making the character true to form. His stage and final smash are equally as cool, but we won't litter this with too many spoilers. Needless to say, Mr. Game & Watch is one of the game's most unique characters, and with thirty-five characters total on the roster, that's a big statement.
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PostSubject: Re: ssbb character guide   Sat Feb 16, 2008 6:31 am

i dont get mr game & watch's final smash?

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PostSubject: Re: ssbb character guide   Sun Feb 17, 2008 3:52 am

they didnt post moves or smashes yet
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PostSubject: Re: ssbb character guide   Sun Feb 17, 2008 4:17 am

for his final smash he turns like in to a octopus or something that doesnt do much dmage

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